The most important elements are emphasized with red type.
Lecture What is Mythology? In short, myths are stories to explain death and natural disasters, to justify burial and other sacred rituals, to create a sense of identity for a people and to provide the heroes and their enemies. These "tales" are generated from generation to generation and they project underlying psychological truths of the human race.
According to Joseph Campbell, "Myths are clues to the spiritual potentialities of the human life. To this day, religious stories and religious laws help to explain the creation of the universe and earth, cause and effect of action and inaction, and the consequences of good and evil.
Myths helped to explain the Unknown and provided a sense of comfort and reassurance to the human psyche. Myths of Childhood Fables offer children an early encounter with the world of imagination. Fables also provide a means for childhood education, as they offer the following: A Source of Moral Instruction Folk Wisdom and understood truths Through the use of "animals" as the primary characters, the revelation of hopes and fears of the human race.
Fairytales expand a child's imagination as they provide basic storytelling elements such as character, theme, and plot. Traditional fairytales offer the following positive and negative attitudes: Reinforcement of stereotypical gender roles, class distinctions,and the notion that good and evil are based on physical appearance.
Unrealistic fulfillment of Dreams, Expectations and Magical Thinking: Recurrent themes, symbols, or characters that appear over and over, and that carry ongoing human concerns. Archetypal characters are role models that represent humanity, and may include the hero, villain, trickster, among many other "types" of being.
In more sophisticated terms, an archetype is a model of something e. According to Swiss Psychologist Carl Jung, we are born with an instinctive knowledge of certain archetypes. The Collective Unconscious is the storehouse of the archetypes we all inherit, and from which we interpret and respond to reality.
A good example is the instinctive knowledge of what a hero is, our ability to recognize heroic deeds without being told about them first. Defined by Joseph Campbell, the monomyth represents the world myth or hero myth; a universal story, found in many, especially Western cultures, revolving around a special individual ordained by fate to be the doer of wondrous deeds, often as the savior of a whole group of people.
Greek Mythology has heavily influenced the mind of the West. The heroes, gods, and demigods in Homer's Iliad and Odyssey had an enormous effect on Greek culture, which in turn has continued to influence our ideas about valor, love, the struggle between good and evil, the way society should be governed, and the deadly effects of human arrogance the tragic flaw of hubris.King Arthur, after finding his knights, embark on a quest to find the Holy Grail as ordered by Merlin.
As they journey, they figure in a series of misadventures. Stages of the Hero’s Journey This worksheet can be used not only for the protagonist, but also for secondary characters.
The quests of secondary characters may not possess every quest element, but the protagonist’s quest should possess nearly all of the quest elements. Some characteristics of an archetypal hero are super-natural help, leaving on a journey in which the hero proves himself, a fatal flaw, and they are sometimes honored after death.
In The Odyssey by Homer, Odysseus shows many traits of an archetypal hero. - Set out on an adventure with the legendary heroes King Arthur, Lancelot, Galahad, Gawain and Guinevere.
[Artifact] - Each hero has their own artifact that will help you on your journey. - King Arthur’s Excalibur - Lancelot’s Arondight - Gawain’s Gallatin - Each artifact has its own features. Tests, Allies, Enemies- Morgana le Fay, King Pellinore, and all enemies against Arthur's Knights Reward- The Holy Grail is found by Sir Galahad, Bors de Gannis, and Sir Percivale.
This brought the short peak of the empire's fame. The Hero’s Journey or “Monomyth” Campbell discovered several basic stages that almost every hero-quest goes through (no matter the culture).
dying, as in .